The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Caches an audio track for use by the other audio macros. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Twine 2 Tutorial: Creating a Basic Inventory - Jezner Blog Opens the dialog. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Added to the active passage's container element, Added to the active passage's container element and. Returns a new independent copy of the track. Return the named template definition, or null on failure. . When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Instances of the Passage object are returned by the Story.get() static method. Returns whether the UI bar is currently hidden. SugarCube 1.x - The legacy version . Attaches fullscreen error event handlers. Returns whether any moments with the given title exist within the past in-play history (past only). If there were errors, an exception is thrown. Deprecated: Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Note: Twine 2.3: SugarCube 2.28: Arrays - YouTube There are several configuration settings for saves that it would be wise for you to familiarize yourself with. SugarCube features a configurable autosave system. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Only deletes the groups themselves, does not affect their component tracks. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Attempting to do so will, usually, result in something that's non-functional. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Allows custom processing of passage text. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . Instead, use Navigation Events or Tasks. See <> for more information. Configuration API. Returns the title of the passage associated with the active (present) moment. If you don't know what that means, then this API is likely not for you. SugarCube - Motoslave.net Selects the element that contains passage elements. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). If multiple passage titles are given, returns the lowest count (which can be -1). Strings localization object. Expressions are simply units of code that yield values when evaluated. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Deprecated: May be called either with a list of passages, with a list of link markup, or with a list of image markup. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Roughly equivalent to the :passagestart event. Local event triggered on the typing wrapper when the typing of a section stops. Unused by SugarCube. Registers the passage as a VTT passage. See Guide: Media Passages for more information. All changes within this version are elective changes that you may address at your leisure. Note: Returns the number of moments within the full in-play history (past + future). Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Warning: May be called either with the passage name or with a link markup. Save API. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Returns a reference to the current jQuery object for chaining. See Localization for more information. Removes fullscreen change event handlers. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Deprecated: The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Elements that are already part of the page, on the other hand, present no issues. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Note: This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. See UIBar API for more information. Creates a multiline text input block, used to modify the value of the variable with the given name. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. See the Localization guide for more information. Executes its contents and appends the output to the contents of the selected element(s). UI bar special passages update. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. . Arrays have many built-in methods and other features, and SugarCube adds many more. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. Gets or sets the master volume level (default: 1). Note: Executes its contents and replaces the contents of the selected element(s) with the output. Stops playback of all currently registered tracks. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. These, rare, instances are noted in the macros' documentation and shown in their examples. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. SugarCube v2.36. Paste in the Base64-encoded media source as the passage's content. If you need them, then you'll need to use a class or similar non-generic object. Links From Variables in Twine With Sugarcube - Instructables The Config.debug setting for more information. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Note: Warning: Opens the built-in settings dialog, which is populated from the Setting API. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. See the Macro API docs for more information. Deserializes the given save string, created via Save.serialize(), and loads the save. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Can type most content: links, markup, macros, etc. See the <> macro for its replacement. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. For example, a common use of <> is to perform various actions before forwarding the player to another passage. See the <> macro for its replacement. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Returns whether the given member was found within the array, starting the search at position. Valid collection types are: arrays, generic objects, maps, sets, and strings. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. The extension relies on a workspace (or a folder) being open. Returns a reference to the current AudioTrack instance for chaining. WakeReality - Reddium Return the named macro definition, or null on failure. Once the code has been fully executed, the contents of the buffer, if any, will be output. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. See Config API for more information. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. To modify the values contained within variables, see the <> macro and setter links. Note: The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Manages the Settings dialog and settings object. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a